And you can’t get it the other way, you have to get into house and the second floor particularly, from the outside. You have no idea how to do it, and the game has no tips for you. This may be rather difficult to play, but such idea definitely makes the game scarier, and you will never know where the game will lead you next time.
Reach the Hello Neighbor alpha ending and find out what’s behind that pesky door. There will be a very creepy segment here, after which you return to the main game area. Head back up to the roof where you gunked up the gears . From the roof, look down and jump onto the upper part of the steel pipe.
Trying to find all of the items, and see which ones i need because they are CHASING YOU so how can you stop to see what’s in there cart. Also, when you have things your cart, and try to push it, they all start to bounce out! Also, you’re not tall enough to drop things in the cart so you need to perform a perfect jump to get on your cart and try to drop them in. It’s unfortunately a mess, and it gets worse as the game goes on.
Using ghost mode and attempting to use the keys on the padlock revealed that the function, either by accident or because of transitions between Unreal Engine 4 versions, was not programmed in. The red and silver key was in Alpha 1 and Alpha 2. It belonged to the player in Alpha 1, and was the key to the front door of their house.
Open the painting again, and go through the no gun room once again. go through the door to your left, and there will be another door. It’s too hot to touch, so you’ll need the magnet gun. Without it, you’ll fall and respawn back at your house.